I under that the game should get hard and challenge the player. I never had enough money to get cool things, and so eventually my game just withered down to a frustrating prolonged demise at the hands of some Titans. I had the same problem mentioned earlier. To echo some of the thoughts about what I’ve read so far. In particular, the art style is so refreshingly bold that, after I quit, the world actually looked monochrome for several minutes :/ Either way, the process currently involves far too much blind trial and error for such a fast paced and arcadish game. Besides, if they know what a ‘Capacitor’ would do despite it not existing yet, then they must know what they need to study in order to build it, right? Perhaps instead of completely ghosting out unavailable areas of research, there could just be some text saying, for instance: “Blast Cannon: needs Heavy Blaster”, while other areas of study will show a list of what items they will make available. It may make sense that the boffins don’t know what exactly will result from studying particle physics or xenobiology, but from the all important gameplay perspective, I need to know how to go about obtaining a ‘Capacitor’ when I’m told it’s the only thing that will so much as scratch the next wave of gidrahs, and more generally, it detracts from the quality of the game when I have to roll back several levels because I unwittingly painted myself into a corner in the research menu. The research tree *needs* to be more transparent. Haven’t pre-ordered yet, but I may well yet. With all that said, it looks quite promising. Perhaps I just need more practice, but the difficulty spike makes things feel much worse. Just the basic blaster trio without supporting parts seems to be insufficient. I’ll probably try starting from the beginning to take some different research paths, but it seems clear that I researched myself into a corner on my first try. Now on the moon, the first mission with the ‘Occuli’ (the ones that like to actually attack) I get completely slaughtered time and time again– and it’s not just them, but the fact that all of a sudden one is facing what seems like 2-3 times the density of foes as in just the previous mission. I did perhaps more theoretical research than I should have. Earth was so easy it was not so fun, in my opinion. ![]() ![]() Second, the difficulty curve is rather harsh. When I subtract the research expenditures from what I had at the end of the mission, there’s no bonus getting applied. Playing the PC version (via bootcamp).įirst, it doesn’t look like the base integrity bonus is actually getting applied. Having tried out the beta, I’ve got a few issues.
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